We maintain a rating for each registered player which provides an estimate of the player's experience in his or her tournaments. Also, we maintain performance statistics for each player as well (number of games, GW, VP). Each player's rating is based only on events attending in the preceding 12 months.
Each player has a rating represented by a single number. This number is sometimes referred to as RtP (rating points).
A player will be removed from the rankings after 12 months of inactivity (no rated tournament rounds played), but the player's rating and other statistics will be kept indefinitely (to be used when and if the player plays again).
A player's rating is the sum total of several values computed for each of the tournaments in which he or she plays, as described below. The most points are awarded to the players who finish first and second in the tournament, but all players accumulate points for games won, victory points achieved, and even for simply attending.
5 RtPfor each tournament attended.
4 RtPfor each VP (victory point) scored.
8 RtPfor each game won (GW or final round victory).
X RtPfor finalists. X is computed based on the size (number of players) of the tournament and the final standing (winner or finalist) of the player. A higher bonus is awarded for making the finals of a Continental or National Championship than for other tournaments. See below for the actual computation.
Finalist Bonus
The finalists get additional rating points (RtPs) computed as follows. A number based on the finishing (winner or finalist) is multiplied by a coefficient which is designed to factor in the level of competition. The coefficient is based on the number of players in the tournament and the type of tournament.
Final Standing
Points
Winner
90
Finalist
30
Non-finalist
0
Coef = log15(NumPlayers2) - 1
(For a 15-player tournament, the coefficient is 1. More players mean a larger coefficient. Fewer players mean a smaller coefficient.)
For a national championship, 0.25 is added to the coefficient.
For a continental championship, 0.75 is added to the coefficient.
For a world championship, 1.0 is added to the coefficient.
The number of points from the table above is multiplied by the coefficient to determine the number of additional rating points awarded to the finalist. For example, in a qualifier with 50 players, the coefficient is
log15(2500) - 1 + 0.25 = 2.889 - 0.75 = 2.139
So the winner there gets a bonus of 2.139 * 90 = 193 rating points (plus normal points for winning the round and for each victory point scored).
See the Player Registry for the current ratings of all players.
special rule: A contested vampire remains in play. Their controller must pay 1 pool to continue to contest them, or yield during the unlock phase, but can play with them normally (act, block, play cards, cast votes or ballots etc.). If this vampire has a title that is also contested, the vampire must pay 1 blood point to keep it, as usual.
League start sunday-10th may in 20h CET. organized league games will be played next 6 sundays and next 6 fridays. so dates: may:10,15,17,22,24,29,31 / june: 5,7,12,14,19.
maximum number games for every player is 10 but only 5 best games will be calculated in tabela.
final bonus for league is 0,25.
5 best play in finals,seat in finals is random! 1st deck load in finals 5th seed,and top seed load deck last
Multi deck system.
Registration:
Open in Lackey approximately 1 hour before start time.
Registration closes 15min prior start time.
Tell one of the organizers that you want to play for this day,
Special rule contested vampires(for now): if some unique vampire special afect whole table then efect is cumulative,because his special is unique,so example for Leandro paying pool is cumulative,Servius Mauris Pustala each player get +2X hand size.....
Min Games to be qualified: 1 RP forumula: Best of 5 Games! Calculation: (rounded to 2 decimal places) = ( ( ( 8 * GW + 4 * VP ) ) + Finalist Bonus + Finalist GW Bonus ) Finalist Bonus formula: 67.84258 Tournament Winner Bonus formula: 203.52775 Log Modificator: 0.25 For more details please check the offical rating system.
Jonas Klevas we had a Lackey friendly game with voice in which two players flipped Lydia as their first vampire, got grumpy and self-defeatist, so we decided to move on playtested contesting rules instead.
Lydia summon history (ally) bruiser -> true brujah block and bleed -> Toreador Aching Beauty -> !Brujah rush with some bleed 3 with extra strength -> ishtarri low stealth bleeder
!Brujah had to backrush for most of their game, Ishtarri set up to bleed rather fast. summon history one started tooling up with clothos gift and extra strength, with support of two weenies. block and bleed one brought out another true brujah (notice scarce making it extra 3 pool). Toreador got quickly torpored without blood, so they did not do much. ishtarri started to struggle with unmasking in play, but still got bleeds through (no bouncing there). block and bleed ignored their predator, only got one ally, and was reliably bleeding for 6+ each turn. in the end it was ishtarri vs block and bleed, but ishtarri spent all their blood and could not handle combat effects depsite having No Secrets and Magnum.
[19:59]
thoughts regarding the impact of contesting in this game
contesting pool loss was negligible for both contesting players. the summon history one had enough to compensate eventually and their pool damage output was negligible to threaten the other one. block and bleed was relying on far more proven playstyle and transient effects, thus was working way sooner and had less weaknesses. 5 or 6 pool lost due to contest did not change anything about playstyle, for neither of them and was not least prohibitive of risking contest. having a good concept easily overcompensated it. if we have proceeded with old contesting rules, the prey one would not have lost any more pool if contesting, and likely they would have still won the game. the summon history one would not have been able to employ their defences, but the key problem their effectiveness was still not good enough for their matchup and it would have been a question of dying a turn or two earlier, resulting in less pool spent contesting for its prey.
[19:59]
thoughts regarding the broader impact in general
best non-vote decks would easily overcompensate any contesting costs based on sheer resilience. in highly competitive environment fear of contest would have no factor in picking a deck (except, possibly, for ones relying on am unique title). in most games a contesting deck in better position should still come out in similar shape as if old rules were used. for the one in worse position, the badness of position should still be governing factor, although they would stay in the game longer.
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JyhadTM, Vampire: The Eternal StruggleTM and all game symbols are trademarks of Wizards of the Coast,Inc. and White Wolf, Inc. All World of Darkness related terms are trademarks of White Wolf, Inc.This product is not published or endorsed by Wizards of the Coast, Inc. or White Wolf, Inc. Design and Impressum Kai Kimmerle